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Interview with: Atani
Homepage: http://www.Atani-software.net/
Date: 2001
The Interview
Wraggster: Could you tell us about yourself? Where you work, go to school
and where you live etc..?
Atani:I work for a major software company near San Francisco, CA. I am not
currently attending school, since I got married to DovieAnn.
Wraggster: When did you first get into computers and coding?
Atani: About 10 years ago i started playing with a Commodore 64 and then
started working with my mom's old 386 computer...
Wraggster: What made you choose the Sega Megadrive/Genesis To Emulate?
Atani: I always loved the systems and felt that i should try to emulate
them since other systems were being emulated as well as the SMD/Gen. I just
wanted to give it a shot...
Wraggster: What problems have you had and how did you overcome then?
Atani: The biggest problem was dealing with the VDP chip. I originally started
out with code borrowed from other emulators that had released source code
but in the end i re-wrote the entire thing to use my own code that i wrote
based on the learning of the internals of the system(s).
Wraggster: With 2 emus being written for the Sega Megadrive/genesis has
that made you more determined to complete your project and also have you
teamed up to overcome problems that have been halting your progress?
Atani:As of right now the project is more of a fun project, I don't really
care if there are others doing similar projects and if they do by chance
finish before me then so be it... I will still release mine eventually,
meaning when it has been completed and tested...
Wraggster:What is your opinion of the Sega Megadrive/genesis emulator that
is in the Sega Smash pack Volume 1?
Atani:I haven't really messed with it much but i have heard it lacks a few
things... [Ed: SegaGEN as it has been termed is of course illegal aswell.]
Wraggster:When you`ve reached the end for this project, do you have any
new projects in mind for the Dreamcast?
Atani:Plenty :) I am tossing around porting parts of allegro over to the
DC via libDream or KOS. If this does happen then I might work on porting
other programs to the DC...
Wraggster:Can you tell us anything about your Role Playing Game for the
Dreamcast?
Atani:The RPG that i am developing is currently in the beginning phases
of development. I have most of my gameworld tile-based engine working on
the PC and will be porting that to the DC this week. Once this has been
completed the world maps will be entered into the DC and tested... The game
will be something similar to the old classic style RPG of Final Fantasy
1 or the Dragon Warrior series from NES... I am planning on making the entire
RPG 2D with some 3D if possible and maybe some cut scene animations using
MPEG or similar depending on speeds... I have a few faster MPEG decoders
than currently available...
Wraggster: What is your favourite Dreamcast emulator?
Atani:If you mean an emulator that runs on the DC then i would have to say
all of them... they are all pretty cool... If you mean DC emu for the PC
then i dont have one... none work under linux :(
Wraggster:What is your favourite game for The Sega Megadrive/genesis?
Atani:I would have to say the Phantasy Star series and after that the Sonic
series..
Wraggster: What is your opinion of the Dreamcast Scene and what would you
do to improve it to make it more accessible?
Atani:Right now the 'scene' is kinda quiet and it is nice... i prefer to
have it a little quiet and with less annoying emails asking for roms or
isos etc..
Wraggster: May i say thank you for your time and good luck with your project(s)
on behalf of Boob Dreamcast Research and all the fans who follow the great
emulation/development scene.
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